Tag Archive for 'Xbox 360'

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Game Completed – DORITOS Dash of Destruction – Xbox 360

After getting the Xbox back, I thought I would checkout the Marketplace to see what I had missed out on in the last couple of weeks. Apart from the normal trailers, gamerpics and themes I spotted  DORITOS Dash of Destruction – particularly as it is a FREE Xbox arcade title.

Developed by NinjaBee (developers of Cloning Clyde, Outpost Kaloki XA Kingdom for Keflings, Band of Bugs, and Boingz for the Wii via WiiWare) DORITOS Dash of Destruction is described as:

fun and fast-paced racing game. Blast your way through cities as a hungry Tyrannosaurus Rex, as you chase a speeding Delivery Truck full of tasty Doritos. Or, try zooming in and out of the T-Rex’s path of destruction as the speedy Delivery Truck in search of your Doritos drop-off points.

Anyway a free game is a free game, so I thought I would give it a quick spin. 15 minutes later and I was finished, first game of 2009 completed and 200 gamerscore richer, easy achievements, nice :) Its a fun little game and worth a download.

Click here to add it to your download queue

Now for some reason, I have a craving for Doritos…

The Top 20 LIVE Games of 2008

Just noticed these over at Major Nelsons’ blog. Some interesting stuff. Stats based on Xbox LIVE connectivity and unique users.

Xbox 360 Top Live Titles

1 – Halo 3
2 – Call of Duty 4
3 – GTA IV
4 – Gears of War 2
5 – Gears of War
6 – CoD: World at War
7 – Guitar Hero III
8 – Battlefield: Bad Company Demo
9 – Star Wars: The Force Unleashed Demo
10 – Rock Band
11 – Fable II
12 – Mirror’s Edge Demo
13 – Madden NFL 09
14 – BF: Bad Company
15 – Rainbow Six Vegas 2
16 – UNO
17 – Castle Crashers
18 – COD: World at War Multiplayer Beta
19 – Forza Motorsport 2
20 – Too Human – Demo

No major surprises there apart from perhaps the Call of Duty: World at War position, at 6th its pretty high up there considering its mid November release date, the beta also makes it in on its own at 18th. Also interesting to see 2 Arcade titles, and 4 demos making the top 20.

Top Arcade Titles (Full Versions purchased)

1 – Castle Crashers
2 – Geometry Wars: Retro Evolved 2
3 – Braid
4 – A Kingdom for Keflings
5 – UNO
6 – Super Street Fighter II Turbo HD Remix
7 – Fable II Pub Games
8 – Duke Nukem 3D
9 – Bionic Commando: Rearmed
10 – Worms
11 – SOULCALIBUR
12 – Portal: Still Alive
13 – DOOM
14 – 1942: Joint Strike
15 – Bomberman Live
16 – MEGA MAN 9
17 – N+
18 – Wolf of the Battlefield: Commando 3
19 – Marble Blast Ultra
20 – Ultimate Mortal Kombat 3

Still need to pick up Castle Crashers, but have far to much stuff to play at the moment… Good to see N+ in there :)

Original Xbox Top Live Titles

1 – Halo 2
2 – Fable
3 – Star Wars: Battlefront 2
4 – Counter-Strike
5 – Fable: Lost Chapters
6 – Doom 3
7 – Conker: Live Reloaded
8 – Splinter Cell Chaos
9 – Star Wars: KOTOR
10 – SW: Republic Commando
11 – Star Wars: Battlefront
12 – Burnout 3
13 – Guilty Gear XX #Reload
14 – Gauntlet Seven Sorrows
15 -Call of Duty 3
16 – Ninja Gaiden Black
17 – Crimson Skies
18 – MechAssault 2
19 – Call of Duty 2
20 – Rainbow Six 3

I didn’t even realise that Fable: Lost Chapters was available as well as the original release.

What’s your True Achievement worth?

Every Xbox 360 game has up to 1000 achievement points available to gain, with downloadable content offering a possible additional 250 per title. Arcade titles can award a total of 200 points over 12 achievements. How these are awarded and how much each is worth is entirely up to the developer/publisher, and as a result getting 1000 points on one game can be a hell of a lot easier than getting the full set on another (See Avatar: The Burning Earth)

I came across this site a couple of weeks back when it was in beta, and its now its open for public registration.

TrueAchievements.com works on the logical principle that the harder an achievement is to obtain, the more points it should be worth, so based on your current Gamerscore it will work out your True Achievement Gamerscore.

Full details are on their FAQ page, but the basic idea is that the true difficulty of an achievement is calculated by the frequency of people who have it, compared with the amount of people who own the game. So using the example on the site, if 100 people own a game, but only 1 person has a certain achievement, then that achievement must be very difficult to get, and should then be marked up considerably.

Upon signing up, your Gamertag data is scanned, and your True Achievement score is calculated. My latest Gamerscore, and True Achievement Gamerscore is calculated below, with a more detailed break down here.

So, what’s your True Achievement worth?